OpenAL has an extension system similar to OpenGL, and one extension popular in Linux games is AL_EXT_vorbis, which adds Vorbis stream support to OpenAL. The mechanism is through a callback system which essentially takes care of decoding Vorbis streams for us.
Now, up until now, I've detected AL_EXT_vorbis, and I've been debating whether or not to use it. However, after digging into the code originally provided by Loki Games which implements AL_EXT_vorbis, and looking at the parts of Sound Manager which I retooled way back in r17, I decided that the space and time gains from using AL_EXT_vorbis were simply not worth it, so I removed the detection code.
Also, Sound Manager now exclusively uses the LOG_*() macros. While we're not grepping through the code to put them in, they should be fixed whenever possible, because between this:
StateManager::getSingleton()->getDevice()->getVideoDriver()->getLogger(str, irr::ELL_INFORMATION);And this:
LOG_INFO(str);
Which would you rather have to read?
TODO: Wire up alutInit() to take argc and argv on Linux, without screwing up Win32 WinMain().
~ C.
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